And this was entirely by accident and happened mostly because a resistance member in that house fired an anti-tank rocket at it. The backwash takes out his entire house, too. The leader of La Résistance is killed in Mobile Suit Gundam: The 08th MS Team when a Zaku fires its thrusters in an attempt to escape an ambush.Fourteen years later in-universe, Marida Cruz of Mobile Suit Gundam Unicorn does the same against an unusually skilled Stark Jegan, disorienting it long enough for her to promptly follow up with a beam saber to the cockpit. This doesn't actually damage Gato's Gundam, but it does blind and distract him. In Mobile Suit Gundam 0083: Stardust Memory, Kou gives Gato a face-full of his Gundam's maneuvering thrusters when locked in close combat.Earlier than that, at the end of the Kummen war arc, three Melkian army ATs were vaporized by Chirico when he hit the engines on the escape shuttle under the Veela HQ (this one seemed to be unintentional on his part those three mechs just happened to be in the wrong place at the wrong time). In Armored Trooper VOTOMS, Fiana uses the engines of a crashed spaceship to help Chirico in battle during the Sunsa arc.If the opposite end of the engine is at issue, see Turbine Blender.Ĭontrast Banana in the Tailpipe. For another way you can weaponize your engines, see Ramming Always Works. Fartillery is effectively the biological variant of this. Also an inversion of Recoil Boost, which is an exhaustized weapon. An inversion of the Law of Inverse Recoil, since the recoil in these cases is intentional. Characters with jet boots can perform really effective Goomba Stomps, while starship pilots can cause enormous damage with their drive flames.Īlso known as the Kzinti Lesson: the more efficient a reaction drive is, the better a weapon it makes. But the exhaust of a rocket can also double as a short-ranged weapon, especially during a getaway. For the most part, this exhaust is just there to show that something's happening. But if it is session based, like, 'make small team', 'deploy', 'wait for other random member or team to join', etc, it will be underwhelming, meaning gamplay will have to be amazing to compensate.Most jetpacks, rocket boots, and spaceships give off impressive plumes of fiery exhaust when they're moving. I just hope it doesn't get over-hyped and be a let down right?!? if it is ANYTHING close to Defiance's concept, where people would randomly meet up to gank into aliens falling from the sky, intuitively and naturally, by choice, at their own pace, without any kind of matchmaking or queue, it will be a blast. I've been looking for a game like defiance and this game seems to be that game. Defiance had world events where hundreds of players would show up to fight a big ass monster. I hope they have content from solo up to massive scale. With it being on the unreal engine, it may even be more. We are talking about Devs from BF series. Originally posted by ᴮᴼᵀ NummNumb:I imagine they will have huge parties. I doubt it will have more than 12 players maximum each session if that's the case (probably is) But if it is session based, like, 'make small team', 'deploy', 'wait for other random member or team to join', etc, it will be underwhelming, meaning gamplay will have to be amazing to compensate.
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